Are we trying to find sponsors or have prizes? Or trying to be lower key?
Posts made by Warspawn
RE: Lostcast 204: Dork Fortress
First, yay! I’m a show note!
Rampage Knights is a really fun procgen roguelike side scrolling beat em up ( like Golden Axe) I think you’ll really enjoy analyzing / playing it.
I think about procgen in almost every project, but especially exploration or rpg. The reason for me is so that I can enjoy discovering things as the developer. If I spend the time to hand craft everything then I will know all of the secrets. At least that’s the theory anyway having not finished any rpgs.
I am pretty sure that even Skyrim uses procgen to some degree. Some world side quests, the dungeon denizens, chest contents. Major quests are the same, but a lot of the minor details ( that help breathe life into the game ) are procedurally generated.
Like everything in software dev, procgen is just a tool. Proper use is required, and you can’t build a game with just any one tool. I don’t think it inherently takes or gives anything to exploration by itself.
RE: What topics would you like to hear discussed on Lostcast?
With the holidays coming up, what do you think about creating holiday themed games and/or adding holiday themes as updates to existing games. I always feel like I forget up until the month before that I should make a themed game, then I never have the time. Do you think working on a xmas game a year in advance would work or are holiday themed games better off being “current” with the times.
Does Raga have a santa hat version? :)
VR Development Course
Zenva is doing another Kickstarter, this time for VR game development. Just thought it might be of interest here, check it out :)
Pablo from Zenva is a super cool dude trying to help us indies get stuff done. Even if you don’t wanna back the KS, maybe help him out by spreading the word. (Like I am :D )
or don’t, whatever, it’s cool ;)
RE: Lostcast 192: Politicast
I found it interesting that talking politics seemed to cause @geoffb to cuss more than usual (lots of mario coins :) ).
Brad Wardell from Stardock also has caught a lot of bad press in the past, and he’s not really shy about tweeting his thoughts unpopular or not. There are those who won’t buy anything from Stardock because of that, but I guess I don’t really see the point. Unless his agenda is written directly into the games, then I won’t buy the game because I don’t like the what the game is saying, not him, he’s free to think what he wants IMO.
If the presidential candidate is a crazy racist who murders homeless people, but his company produces a super fun game. I won’t vote for him for president, but I’ll still buy his game.
Back on the topic of LDG and your games… I have been wondering how you guys are doing things currently. Geoff’s doing a contract and Matt’s building IGS. Seems like you’re doing it in isolation as opposed to part of LDG the company. I presume that you’ll still fly the LDG banner with IGS, but will Matt be keeping all of the money? The money that Geoff is getting paid for the contract work, is that going into LDG coffers and paying salary to both of you? Just curious :)
Speaking of AWL1 & 2. I understand where you’re at with updating / working on those. As one of your secret internet friends, I really want to help. Of course I’m doing the Thunderclap and Retweeting things, and Patreon, etc. I was thinking however that I could also help you out by being a contractor. I realize money is tight, but I don’t want any. I’d be happy to sign a contract, NDA, whatever and I’ll work for my name in the credits. Or heck, if you don’t even want to do that, I’d still get to learn a little and I’d know in my heart that I worked on a published title. I’m still stuck on the other side, working on web tech for the business sector. In the past I have hunted around finding some open source game projects to contribute to, but currently I don’t have anything. You could point me at some bug fix tickets for AWL and I’ll give them a shot. I’m at least familiar with all of the things you talk about, and am an “expert” JS dev. Anyway, cool if you don’t want to, cooler if you do :)
RE: Lostcast 191: Webbishing
Still listening but actually I do go into steam looking for things to buy. Usually I am looking for 10 and under games as a quick boredom fix. I also click on the publisher / Dev link to see other titles if they have made something I like then I hope they have more. Maybe I’m in minority on that. I have a theory about developing a totally free (no ads, no pay wall of any kind) as a loss leader to get the studio brand eyes on it and hopefully others would check out the source company to see the other titles that cost money. Perhaps you could update and release Lava Blade everywhere free for example, or something simple.
Oh yeah and Google is discontinuing chrome apps on mac and windows. http://blog.chromium.org/2016/08/from-chrome-apps-to-web.html?m=1 Nwjs however still will fully support them, but the chrome web store is just for chromebooks now (soon).
AWS I think prolly has all the things you’d need right within AWS, no need even to setup a ec2 server. They have lambda code and dynamodb and auth gateway stuff all there, you could prolly setup most in the console. I’m not an expert but it might be easier than you think (not sure about the costs)
RE: Lostcast 188: Level Up Lars
Great cast! Lars really seems like he is very like minded and I want him to join the secret internet friends :) . I really enjoyed this discussion and now I’ll have to go and buy a copy of Defender’s Quest DX to support him.
I’ve also been looking at Haxe off and on and I find it very interesting. One of the issues tho I think is that it’s hard to get a sense that there is an active community around it, glad to hear that there is and also plans for console support. I recently have been trying to get into using NW.js for desktop support, but wasn’t sure what I would do about other platforms (port?). Now I think perhaps Haxe is the way to go as it can transpile to fit into nw.js and also the others at the same time.