I’m just so amazed by the Secret Legend developer. His game looks so good, especially for being a programmer by trade. Curious how he’s doing some of the more intricate models in there like enemies and set pieces.
Creating 3D models does still seem like a huge pain, though. Character design and animation are especially tough. I haven’t really seen good easy-to-use tools out there that don’t require months or years of experience to get good at using (that’s most skills needed for game development, though).
I do think the low-poly trend is helpful for getting away with doing 3d without having the best animation and modelling skills. That and some shader-heavy approaches