Couple of new 3D level design tools



  • I know you guys generally aren’t interested in 3D games, but some of the tools I’ve seen recently for level design seem like they’re starting to make creating 3D levels more approachable for indie developers without significant experience using 3D level design tools.

    The first is one that lets you use 2D tiles to create a 3D level. I saw it today via a random re-tweet. It’s called Crocotile 3D: http://crocotile3d.com/

    It’s apparently free to try out but requires purchasing a license ($10 per seat) if you want to export what you create in the program.

    The second one is ProBuilder, which is a Unity tool. Looks pretty cool and relatively easy to use. It has a free version and a paid version. The paid version is $95.

    http://www.protoolsforunity3d.com/probuilder/

    Demo from Andrew Shouldice, who is an indie dev making a 3D Zelda-alike called Secret Legend (one-man dev team): https://www.youtube.com/watch?v=i2IT4VBqfGI

    Plus the ProBuilder devs are making a level design tool for Unity called Polybrush: http://www.protoolsforunity3d.com/polybrush/

    Looks pretty cool, too.

    Anyway, given the complexity of programs like Maya, 3ds Max, Blender, etc., the programs above seemed pretty easy to use.

    Creating 3D models does still seem like a huge pain, though. Character design and animation are especially tough. I haven’t really seen good easy-to-use tools out there that don’t require months or years of experience to get good at using (that’s most skills needed for game development, though).


  • LDG

    It’s not that we aren’t interested in 3D games as much as we’ve got so much to learn about them that we can’t realistically make 3D game at the moment. I want to get there but it would set me back several months for sure.

    Definitely agreed that 3D could be worlds more approachable. Maybe that’s what I need as a catalyst to get me into 3D, is something super basic and easy to learn. Have you given these a try yet? They look cool thanks for the links.


  • Tiger Hat

    I’m just so amazed by the Secret Legend developer. His game looks so good, especially for being a programmer by trade. Curious how he’s doing some of the more intricate models in there like enemies and set pieces.
    https://www.youtube.com/watch?v=Nxzuja6uQus

    @Ceric said in Couple of new 3D level design tools:

    Creating 3D models does still seem like a huge pain, though. Character design and animation are especially tough. I haven’t really seen good easy-to-use tools out there that don’t require months or years of experience to get good at using (that’s most skills needed for game development, though).

    I do think the low-poly trend is helpful for getting away with doing 3d without having the best animation and modelling skills. That and some shader-heavy approaches


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