2D Sports Game Code Logic Help
I have been putting more and more effort into my side project game for a while now and looking to show something soon.
However I am stuck on what is the best way to simulate height/depth in a 2D game.
So for instance I am trying to take the idea of pong and turn it into a tennis game.
Does anyone have any recommendations around the vector math and collision detection from a code perspective?
I am not looking for answers, more so just a spring board to get me thinking.
Thanks and appreciate all the help!
It sounds like you’re best off just working in 3D space, and representing it in 2D.
This could be as simple as adding a float to your ball object, and calculating z bounce as a separate function, if the value is above a certain number when crossing the net it passes, otherwise it collides - you could simulate depth by scaling and changing palette on the ball.
You may be better off using a pure 3D solution, and just using a single plane to represent it visually (so take x,y, or x,z)
I was going to say the same thing as @salmonmoose, he is smart :)
The good news is it could be as easy as tacking a “z” property onto your game object, and having it move from, say, 0 up to 1 as it travels from X1, Y1 to X2, Y2. If the net is N tall, you have only to do the check mentioned above. Sounds like it should be pretty easy to accomplish what you want.
Thanks guys for the feedback, super appreciated.
Since this is my first game making adventure (whilst I have joined the forums a while ago, I shelved the project, and only recently started allocating time to it regularly), I don’t feel comfortable with jumping straight into 3D.
However the idea of inventing a pseudo Z property is what I have wanted to experiment with, and so yeah I will definitely play around with that and add it to the other x,y attributes.