Lostcast 159: Communication Break Down
- Art Jam-uary Contest
- Notes from a @LostDecadeGames bidness meeting:
- What topics would you like to hear discussed on Lostcast?
- Handmade Hero
- Lostcast 66: Love and Marketing
- Spacius! A Space Adventure
- Lostcast 141: What Makes an Indie Hiss?
- Lostcast 67: Devs of the Roundtable PUPPET SHOW??
- A Wizard’s Lizard 2 Alpha 7
- Lostcast 143: Hall Aboard
- Lostcast Patreon (WIP)
- You were played out by yet another awesome Joshua Morse track
Woo listening now!
I have some questions maybe for next week. I hope they are good enough to make it on the show! I’ll formulate my thoughts, and post them in What would you like to hear on Lostcast thread.
Enjoyed the episode!
- Mon - Code.
- Tue - Code.
- Wed - Code.
- Thu - Code.
- Fri - Code.
Then during the weekend, I may grab a beer and relax and perhaps write some code. Good times.
This was a very interesting episode. I loved how ya’ll talked about your communication. I always wondered how it worked exactly and ya’ll gave just the right insights.
var shipped = true; Don’t want to pollute that global namespace.
lol, well played. But really should be using let/const ;)
Pretty good episode, thanks for answering my question. I think the agile standup thing helps with a bigger team. It’s not always, but I do find knowing what others are doing is helpful. “Oh this person is touching this thing today, perhaps i should prioritize this 2hour task”. Sometimes in a bigger team the priority of certain things doesn’t come across.
At work we tend to use slack for a lot of communication “hey this thing is broken” or “im blocked on staging in battles at the moment”. From there a task is created or referenced from JIRA, and someone jumps on it.
Warning: huge image is HUGE!
Haha that “testing in production” dude. In my experience, it’s more like he has the rest of the car, but no steering wheel or brakes (but he won’t know that until after he’s done testing the gas pedal).
I just had the realization, that I’m the weird languages guy, and I’m not even a grey-beard.
Quite interesting the concept of the “persona”. I’ve always found it quite hard to define them for my products. It’s hard to “make the cut” and say “we are making this for you, but not for you” sort of thing.
Yeah it’s really hard to know where to draw that line, and the personas honestly don’t help with all questions that arise. One thing we try is like, “Would Steve care?” (or /Steve/your_persona). And usually, it’s “no” unless it helps Steve kill monsters or something.