Pretty cool eh? Could something like this be adapted for AWL2?
Wait… why wouldn’t it?
Isn’t it just a bunch of composite operations? Like, a LOT of 'em?
P.S: Where’s We Heart Huckaby 2??!
I’ve come across that before, it’s a really cool demo. We messed around with using light such as that in a sort-of stealth game, actually.
Happy Thanksgiving to you as well!
Gaëtan Renardeau has done quite a bit of work in this field: