Lostcast 141: What Makes an Indie Hiss?
- What Makes an Indie Hit?: How to Choose the Right Design
- Lostcast 125: A Strange Tractor
- Art improvement thread
- A Wizard’s Lizard: Postmortem of an HTML5 Game on Steam
- Mood Lines: Setting the Tone of Your Design
- Framed Ink: Drawing and Composition for Visual Storytellers
- Every Frame a Painting
- Death is just the beginning?
- LDG Amazon Wishlist
- Please take the Lostcast Patreon Survey
- Lasertime on Patreon
- You were played out by Alligators
Hey guys. I’ve been away, and now I’m back.
And look at you guys go! New logo, new forum skin, new intro to the 'cast, new game, new kickstarter (RIP). I am very proud of you, as should you be, as well as your loved ones, fiends, family and guys you knew in college who you suspect may be doing much better than you but in reality you know they’re just the hollowed-out shell of their former selves existing solely to perpetuate the myth of their ability to climb the endless ladder that is their career.
I’ve been busy at work. I changed from commuting by bus for one hour (yay! lostcast time!), to buying a motorbike (yay! fun!). I’ve now realised that I can listen to you guys while I work so happy days!!
Carry on :)
Hey welcome back! busy at work is good. sounds productive :D
I’ve been slammed lately but I made time for this podcast and it was great. Always a pleasure guys, thanks for all you do!
Is there a particular reason you don’t want to just solve the podcast hosting problem with Libsyn (or another service)? This is the second time in a short while you’ve complained about it. As for Libsyn, you can get unlimited bandwidth and storage for $15/mo. That’s not bad at all. Plus, you won’t have to homebrew your own RSS feed or parse AWS server logs. You could code a quick CRON job to bi-daily fetch the RSS to rehost on your main site so you aren’t dependent on Libsyn, and the podcast URL will remain unchanged.
The main $15/mo constraint is 250 MB of upload per month. For that rare month with 5 Tuesdays (like this month), that may throw you off, but you could degrade the bitrate a bit that month or go with the 400 MB/mo plan for $20/mo. Or you could just skip a week (like you did this month).
Enjoyed the show. Just trying to toss ideas your way.
About 40 minutes in you guys talked about how to understand data about your hooks. You kinda touched on it, but really capturing analytics from the game itself is the solution. How often do people use some of the special mechanics? Don’t recall if I mentioned it, but I started at a mobile games company about a month ago. We’re going to collect a fairly large variety of data through analytics. In a battle for example: all the actions the player took.
Oh also, using rock band drums to play a rogue like sounds hilariously awesome. Use the base drum to move forward, a la The White Stripes. Have to out drum roll the enemies in the map. Final boss is a drum machine labeled “the cheater”.
@dannagle yeah libsyn is on the todo list, we just haven’t gotten around to it. We probably will eventually but work recently feels like a series of fires to put out, so anything that falls in the could or should categories hasn’t gotten much attention lately. busy busy!
@agmcleod analytics are great, and we should be tracking them (we have done this before for other games), but they do create even more work. Capturing is the first part, the second part is analyzing and trying to make sense out of them. The third part is responding with changes to the game! Wow now that I’ve typed this out it all really just boils down to not having enough hours in the day ;)
Hey congrats on your new gig BTW! How you liking it?
@richtaur here you go:
haha yes, someday!
@richtaur yeah for two people, doing all that would be hard. But it’s nice to not have to guess so much. So far i’m liking it a lot. It’s awesome to be in such a game-focused work culture. Both in what we build and what people like. Using a lot of web tech that I enjoy as well, so yay!