2.3.0 - 2015-04-01 (BETA)
- New Challenge: Hell's Barrels
- Increase health restored for most healing items
- Reduced cost per hitpoint healed for healing items
- Prevent collection of health restoration items if the player is at full health
- Increase health drops in the Cemetery
- Remove treasure drops from farmable monsters (zombies and skeletons)
- Increase treasure drops from more difficult monsters
- Rename Trickster gear to Deminion gear and make descriptions more informative
- Deminion Axe now gains a bounce bonus like other axes
- New, more noticable graphics for Arrow Traps
- Reduce Arrow Trap and Spike Trap detection radius
- Reset Senso-spikes on room enter to prevent cheap damage
- Wall traps can no longer be placed in the corners of a room
- Muck Monsters no longer prevent doors from opening when inactive
- Merchants now provide info on their items for sale
- Merchant in town now details which zones still contain blueprints
- Fix bug causing players to not receive credit for kills with totems or explosions
- Fix crash where the player exits a room shortly after taking damage
- Listen for gamepad input on any connected gamepads
- Bushes spawn a leaf upon death
2.2.2 - 2015-03-02 (STABLE)
- Fix performance issues related to mouse input
2.2.1 - 2015-02-02
- Fix crash due to repeated input on the Challenge Mode list
- Fix crash due to mouse input after the player has died
- Fix crash related to activating mimics and reentering a room
- Prevent player from placing totems or using soul powers while dashing (fixes a bug with the player being stuck afterwards)
2.2.0 - 2015-01-30
- Challenge Mode!
- A new character to be unlocked
- Add optional timer display to UI settings (disabled by default)
- Two-way pause menu shortcuts (inventory, map)
- Display all player equipment on playerSelect instead of just weapon and totem
- Nerf zombie merchant's boomerang
- Improve arrowTrap detection
- Fix crash related to triggering Soul Shield immediately after cooldown
- Fix player stuck bug with dashing into an Ice Sphere
- Fix a crash that would sometimes occur after dying
2.1.3
- Fix crash related to entity/pawn optimizations
- Fix bug in boomerang script
2.1.2
- Improve gamepad analog controls
- Improve dash cancellation (only cancel dashing when control direction >= 90 degrees)
- Several rendering/performance optimizations
- Fix collision bug with player weapons and Warlord Totem
- Update Great Owl statue in the museum with new graphic
- Remove ability to hide menu via UI toggle
- Make UI toggle persist instead of while-held-down
- Prevent boss intro from freezing game when UI hidden
- Remove blue light from blue candle
- Fix bug where complete trickster set can freeze game
2.1.1
- Fix bug causing Trickster Axe and Trickster Daggers to not benefit from Trickster armor
- Display Raga’s items on Player Select screen
2.1.0
- New soul abilities: Soul Shield, Soul Call, Soul Rush, and Soul Warp
- New totems: Warlord Totem, Hive Totem, Copycat Totem, Huntotem, Wave Totem, Assassin's Totem
- New weapons: Glaive, Owl Slayer, Trickster Daggers, Trickster Axe
- New items: Ring of Ultimate Protection, Frozen Banana
- New room: Mimic room
- New setting to disable particle effects
- New setting to disable lighting effects
- Items carried when finishing the game are now tracked and displayed in the museum. Try to complete the game with each item!
- Items found in chests and shops are de-duped. Players will never see the same item from a chest or shop in a given run.
- Revamp boss reward room chests
- Revamped puzzle rooms with hints outside the room
- Extra characters now start with better equipment
- Press select (gamepad) or V (keyboard) to hide game UI
- Starting items per character are displayed on the player select screen
- Charm counts are now displayed in the inventory
- Blueprint shops now sell charms as well
- New graphic for Great Owl
- Poison Totem now shoots poisonous projectiles
- Bugfix: Starting items for extra characters are now tracked immediately
- Bugfix: Books and soul items are now displayed in the museum
- Bugfix: Fix crashes related to area-of-effect totems such as the Ice Totem
- Bugfix: Fix an issue which caused game data not to save correctly
2.0.14
- Reset player cooldowns on room exit
- Skyrocket explosions now hurt undead monsters
- Totems no longer target cross-realm monsters
- Fix Game Over gold display
- General room layout fixes
- General memory/performance improvements
- General monster behavior improvements
- Key binding configs for [ and ] to switch menus
- Add keyboard support for inventory and map shortcuts
- Place slimeKey in a goldChest
- Improve Sapper behavior
- Don't let boomerangs collect weapons
- Tweak Life Knife
- Updated design for pentacle icon in mini-map
- Remove empty room from Cemetery
- Less harsh puzzle rooms in Crypt
2.0.13
- Added Skyrocket weapon, Happy 4th!
- Remove persistent health bars from minotaur, ogre
2.0.12
- Fixes issues with the Ice Cube: Removed immunity to non-fire damage from Ice Cube and Ice Monsters, expanded room size
2.0.11
- Fixed a bug which caused key bindings to reset each restart
- Fixed a bug (for real this time) with the wizard's equipment buffs stacking causing very low cooldown and high projectile count
2.0.10
- The Wizard's Ring is now equipped to finger instead of feet
- Reduced pentacle charge time from 10s to 5s
- Reduced delay on Mimic interact->attack (slightly!)
- Moved extra boss loot (Health Potion and treasure) to the room containing the Gold Chest (fixes issues with Sewer Hag)
- Hostages can no longer be killed
- Added a regular shop to Sewer 1 to fix the Merchant count for Merchant Murderer achievement
- Removed Soul Orbs from shops
- Greatly improved Gambling Shop, removed terrible rewards, increased gold payouts, way more item variety
- Removed piercing from Arthur's Lance
- Improve town Marketplace layout, items are now sorted by slot (weapon, head, chest, etc)
- And a bunch of other small fixes/tweaks!
2.0.9
- Buffed Soul Blast in various ways: Increased range, number of projectiles, reduced cooldown, reduced player stun duration
- Consolidated various totem stats into Totem Power, which affects all aspects of totems
- Buffs/tweaks to most totems, including more benefit per point of Totem Power
- Charms can now affect many other stats besides totems, such as max health, weapon damage, and speed
- Added a complete set of Dark Iron gear (used to be Lead) and removed speed penalty
- Increased the amount of damage gained from attack buff items such as Spiked gear
- Many other balance tweaks to various weapons and items
- Increased delay when a Mimic is activated until it becomes hazardous to the player
- Added option to disable screen shake (screen shake is enabled by default)
- Fixed bug causing wizard fireballs to have too low of a cooldown in the Realm of the Dead
- Fixed dungeon layout bug in Cemetery 2 causing Slime Key room to be missing
- Fixed fullscreen settings bugs
- Fixed boomerang cooldown and collision bugs
- Fixed incorrect blueprint counts
- Fixed bug where player could have < 0 health
- Fixed flickering/corrupted text rendering