A shout-out to Lostcast!
Hello Lostcast fans,
I’m headed to Toronto in September to give 2 presentations at Web Unleashed 2014.
One of my presentations is directly related to HTML5 game development:
I plan to give Lostcast a shout-out under “Further Listening”.
Awesome, thanks @dannagle! Let us know if your presentations will be online so we can get eyeballs on them :)
I just finished my two presentations in Toronto. I mentioned Lostcast in my HTML5 game dev presentation.
You can see it here (Slide 50):
For those interested, my other presentation was general web dev. It can be viewed here:
Very cool! I will be a-tweetin’.
How have your presentations gone? Have you learned anything interesting having done them?
Presentations are doing well. Yes, I have learned something: I missed the ball on Phaser. Nowhere in my book do I mention mention it. There actually is a very good reason for this: Phaser did not exist back in late 2012 when I started writing it. The first GitHub commit was somewhere around June 2013, 7 months after I started writing.
During the course of writing, I abandoned a fairly weak engine and threw my hat in with Turbulenz. I thought that was going to be the breakout hit. I was wrong. Looking back, I suppose I know why. It is a very complex build set up. HTML5 devs do not want to install Visual Studio, Python 2.7, and TypeScript plugins just to write some HTML5 game code. Having written apps for desktop, mobile, embedded, and servers, I probably have a pretty high tolerance for complex toolchains. I still think Turbulenz is good tech if you can handle the bootstrapping process.
I now keep some spare Phaser examples ready when asked. I simply need to do more research on it before I feel like I can make well informed statements about Phaser, but it looks good the couple times I played with it. If I was to write a second edition of my book, Phaser would get its own chapter with a complete example like I did for the other game engines in my book.