@geoffb , I’ll answer your question here.
The Ragatron engine now targets 4 games on 2 platforms, for a total of 8 unique games as far as the engine is concerned. There is some mild #ifdef MAC / #ifdef WINDOWS going on. Each iteration represented some small challenges. Considering that Elliot Quest required no engine update, I think I now have the various cases down. These are the parameters that differentiate the games:<md5>79b0f87d72859c46653550765b886987</md5> <app_nw_is_compressed>1</app_nw_is_compressed> <app_nw_is_hidden>1</app_nw_is_hidden> <app_nw_bytelocation>41409024</app_nw_bytelocation> <target>elliot_quest.exe</target>
On Windows, most games compress and hide their engine code inside the exe (AWL, LB, EQ). GDT does not.
On Mac, most games do not compress app.nw. AWL is the only one that does.
<name>Fast Soul Orb Cooldown</name>
Anyway, the last major way I could streamline my effort is to have an easier way to separate the nw.exe from the app.nw zip file. I haven’t bothered. I have an inefficient script that finds it (looks for a zip header and tests if zip is valid), and my XML has a flag for the byte location. I only run it once, but I sometimes wonder if that barrier prevents others from submitting XML cheats.