That’s actually super cool! Do you participate in this? Does anybody else here?
Sadly, I have too many “real” projects and not enough time to make 1GAM work - but it’s a great starting place - pumping out 12 prototypes a year is a fairly solid number, and a one month turn-around helps stop the Science Based Dragon MMO nonsense. (We’re all guilty of having a project that has a scope that is far to broad to ever be completed).
My Schtick is Ludum Dare it’s a bit more intense (I do the 48 hour jam).
So, up until now, I’ve been using Ligthworks for doing masking/compositing on my flute videos.
But I got infuriated at it yesterday, 'cause it just crashed every time I tried to export the video.
So, I thought to myself: “Hey, maybe I can make a little app that takes a video file as input and outputs a sequence of png files with transparency”.
It was mostly very fun working on this project, first of because it’s really tiny (I made it almost entirely in 5 hours) but also because I know the canvas API so well that I mostly knew exactly what I was doing.
But then came actually exporting the .png files…
I’m still working that out. Dealing with cross-origin and file system issues in HTML5 really isn’t that nice (seriously, isn’t there any way I can save multiple files at the same time?).
Right now, I’m downloading NW so I can easily save the .png files using the FS module. But my connection is specially crappy today. Like, veeeery crappy.