Good to hear that you where already thinking about this stuff and are planning to add it :) The achievements are great, but i think serve mainly the purpose of giving the player a harder challenge if they want to (“choose your own difficultly”), what i was talking about is that the main game should increase the incentive, but you already said you are thinking about stuff like that. I am wish you the best of luck with your early access release next week. Keep up the good work !
Played this game yesterday. First of all, the Windows version (1.1.37) did start but wouldn’t accept mouse input, so there was no way to play the game. The Mac version ran perfect. I like the humor. I like the way you progress, with better weapons, shields etc. Makes me want to play it.
Problems: too many fight sequences, and the fights get boring because you’re strategically limited. When you have a character with a magic weapon, the character becomes useless if the magic is spent. You can use him as cannon fodder, but nothing else.
The value is definitely in the ‘warts’ I feel. Like yeah, okay you lose track of the hands, but for myself that connects me to this being obtainable. Like perfectly executed tutorials are almost intimidating.
I would go on, but the point is, the pace and narrative of this really allows me to envision not only how I’d follow along with your work, but how I’d make works of my own.
Myself and my girlfriend talk about money, and she doesn’t like spending. In many cases I am not a responsible spender- but it is my firm belief that your money should be used to invest in things you believe in. If you are visiting a particular site that is constantly inspiring you, or that you feel is beneficial, you should donate. If you are using some free software that you use exclusively, or really find to be beneficial, you should donate. If you enjoy the offerings of a game company who has a Patreon, well you get the idea.
I mean, of course this all comes down to what someone’s individual financial situation looks like, but in reality, most people can give a dollar, and I believe even a dollar can be impactful.
Anyway, really enjoyed reading this, very insightful, so thanks!
That’s actually super cool! Do you participate in this? Does anybody else here?
Sadly, I have too many “real” projects and not enough time to make 1GAM work - but it’s a great starting place - pumping out 12 prototypes a year is a fairly solid number, and a one month turn-around helps stop the Science Based Dragon MMO nonsense. (We’re all guilty of having a project that has a scope that is far to broad to ever be completed).
My Schtick is Ludum Dare it’s a bit more intense (I do the 48 hour jam).
We’ve been hosting our git repos over at GitLab for a while now, which gives me a nice way to view activity and diffs which was my primary use case for GitKraken anyway.
Wow GitLab looks really great. Though I noticed the humorous and endearing disclaimer at the top of their landing page (“Right now GitLab.com is really slow and frequently down.”). I’ll have to show this to my team. We’re pretty huge Github fanboys though so every time I upload to our private Bitbucket repo I get a twinge of guilt.
Live stream a game Jam! That’s what sounds cool to me anyway. Have community members checking in with you guys, having it all posted on Youtube forever. Sounds really cool to me- but I know you guys are releasing TWO games this year, so yeah… shhiiiipitt.