Since this is my first game making adventure (whilst I have joined the forums a while ago, I shelved the project, and only recently started allocating time to it regularly), I don’t feel comfortable with jumping straight into 3D.
However the idea of inventing a pseudo Z property is what I have wanted to experiment with, and so yeah I will definitely play around with that and add it to the other x,y attributes.
Hey man, from what I understand it’s encouraged. From what I’ve seen this community is all about sharing creations. If you have a company that creates games, awesome! It adds more content for people to come to the forums to see the cool stuff other creators create!
Oh and heroes of cosplay does look really fun! I gotta catch up on playing the games around here, but after I do that I’ll try and give it a shot!!
@islipaway yeah, probably, I’m not sure of the value proposition, but, most of these sites have no real preview, and you have to buy bundles, this lets you hear the sound before you buy it, and get just the one sound you want.
For the towing, it definitely took me some time to figure out. With box2d, i knew that I would have to use joints. At first i tried using only joints, but then realized that i needed a body in between (the cable) to connect both bodies. You could potentially use a rope joint or something more sophisticated as well.
Really from there I just had to play with it. To be honest I still feel like it needs a lot of work, but it’s workable for now.
heh, glad you like! we did something similar at my current company for quite a while, dubbed the “finer games club.” every week we’d each prepare a game, then battle it out, “Besties!” style. it eventually evolved into a “let’s get pizza and drinks this friday, and play game XYZ together!” will try and share more stuff like this, as i dig it up.
That’s a good point Faison. Oddly enough, i learned to do digital drawings with vector art first. I did a number of digital/tech courses in highschool. They often involved creating graphics for different things. One was more art focused, others were more graphic design. In the end, I used corel draw. So i got a lot of practice creating various shapes, using nodes & bezier curves. I remember making drawings overtop of bitmap images of dragon ball z characters and such. So it’s definitely something i’m comfortable with. Since richard suggested ctrl paint, i decided to learn how to create more of a painted style. I’ve watched pros draw game art at game jams and such, i get an idea of how the process is, and i’ve managed to find that for my own stuff now. I just need to level up so things don’t look like crap :)