a quick&dirty fix that didn’t require creating new assets.
Those ARE sorely needed! I fixed his graphics and I would like to be able to just make a code tweak to the red guy and him not require any art time.
Btw, the skeleton would be a prime target for the slight variations you had for Goblins in Lava Blade the platformer. As they’re otherwise white, random pieces of gear or equip will really stand out, and this will pop as there are often many skellies on screen at once.
Yeah that would be slick but unfortunately the asset pipeline in AWL is way more expensive. In LB I could just draw a character’s pieces and that’s it, no more work ever. In AWL I have to draw the same image TWENTY times. That’s enough frames that even if it’s a simple palette swap, it takes a good 5-10 minutes to make those changes. Any kind of visual change (like adding gloves or a helmet or something) could take hours.
I really feel like this is one of the biggest mistakes we made with this game. We should be able to do way more with all the art assets we have, but the perspective has made that difficult.
Anyway just some random thoughts on the asset creation. I’d love to be able to differentiate mobs more but it’s just too expensive because we made mistakes early on. Tell ya what, future LDG games will be rendered in simpler perspectives, that’s for sure!
@geoffb what’s the difference between an alpha and a beta? What does it mean?
Eh, it’s arbitrary to a certain extent. We’re calling the AWL “beta” at this point because we’re going to do a one-time release to pre-order users of this version, as a gesture of good will for delaying the actual launch.
The only other relevant thing would be how many Skeletons spawn from bonepiles?
It was 30 but I just nerfed it to 25. Several areas of contention there in my opinion, for example it might be good for bonePiles to not spawn anything at all if there are already N monsters in the world… game design is hard!
I had a ton of fun with Hotline Miami. I almost couldn’t get past the weird controls, but once I did, it was a great 10 or so hours. Nice polish, satisfying mechanics, great music. A++++ WOULD BUY AGAIN
I used a 360 controller my flatmate left behind mainly because it’s usually the first place people go when they need a controller these days. I couldn’t hit due east, due north, due northwest etc. straight off. A good example would be standing directly next to or in front of an owl and trying to fire off those three shots while backpedalling I just can’t aim where I want it to go. Has anyone else noticed this?
Mind you I also don’t play much on my PC with a pad so I was wondering if this is just typical anyway? (Couldn’t find a multi directional shooter in my collection to test this, I always wanted to try Hotline Miami though so maybe I can test with this.)